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Chivione
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Chivione 0.5.0a pre-release 2
October 15, 2019
by
Malevolent_Doctor
Another pre-release for version 0.5.0a. there has been quite a bit of progress behind the scenes and since there has been a long wait since the last update I have decided to release this. As is is a p...
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Chivione 0.5.0a pre-release
June 29, 2019
by
Malevolent_Doctor
This update is a pre-release of the next major update. The reason I decided to upload this was because it has been a while since there have been any updates and there have been a few new thing added i...
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Chivione version 0.4.1a
April 27, 2019
by
Malevolent_Doctor
Changes: re positioned torches in the hull...
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Chivione version 0.4.0a
April 27, 2019
by
Malevolent_Doctor
Changes: Implemented a day and night cycle torches now emit light at night time the length of the attack animation has been reduced large objects become transparent when walking behind them Added a de...
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Chivione version 0.3.2a
April 13, 2019
by
Malevolent_Doctor
Changes: Fixed depth sorting on some items which was either broken or non existent Fixed the baby goats which would get stuck in the collision boxes around the pen You can now buy more health from the...
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Chivione version 0.3.1a
April 11, 2019
by
Malevolent_Doctor
Changes: Removed file that increased file size...
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Chivione version 0.3.0a
April 10, 2019
by
Malevolent_Doctor
Changes: Created shader for legs, hair and bodies (for demonstration I and K change the hair colour) Added a Zelda style health system for the player, health decreasing in quarters of a heart Enemies...
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Chivione version 0.2.3a
April 07, 2019
by
Malevolent_Doctor
Changes: Updated enemy AI, much better now Enemies now collide with the walls Added a test section for new features (this is mainly for me, but I've released it like that so that you can give feedback...
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Chivione version 0.2.2a
April 05, 2019
by
Malevolent_Doctor
Changes: Removed visible collision boxes added a flashing effect to enemies and player disabled broken shaders added attack animations (no clothes animated yet)...
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Chivione version 0.2.1a
April 01, 2019
by
Malevolent_Doctor
Changes: Improved enemy AI (still needs work)...
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Chivione version 0.2.0a
March 31, 2019
by
Malevolent_Doctor
Changes: The faces in the dialogue now animate to show different emotions. You can sleep on the bed in the hull which will eventually act as the transition between being at sea and at the port. Added...
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Chivione version 0.1.2a
March 30, 2019
by
Malevolent_Doctor
Changes: Added a camp area. Added detail to the farm area (trees, ploughed fields, enclosures etc.) Added new cobble pathways. Added sheep with AI. Notes: The sheep are currently being worked on furt...
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Chivione version 0.1.1a
March 30, 2019
by
Malevolent_Doctor
Changes: Added a new area: Doctors interior Dialogue system re-written Added faces to dialogue...
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Chivione version 0.1.0a
March 30, 2019
by
Malevolent_Doctor
Changes: Added a new area: The Port (still in very early development) Added a new area: Baker's store interior Lots of new sprites: trees, grasses, buildings, etc. Notes: I have not currently finished...
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Chivione version 0.0.2a
March 29, 2019
by
Malevolent_Doctor
Changes: Added more dialogue to inanimate objects General bug fixes...
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Chivione version 0.0.1a
March 29, 2019
by
Malevolent_Doctor
Changes: z-depth fixed for the most part minor bug fixes...
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